City Units

The units which can be enlisted in a player's city, are as follows:

Guard


Defensive Basic


Guards represent the law in your city. These dedicated soldiers are the first line of defence.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Guard House
100 Wood 10 10 10 10 10 - 0 2 50 - - -


Vanquisher


Offensive Infantry


These formidable warriors fight for glory and honour. The charge of an enraged Vanquisher has been known to send entire platoons into disarray.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Training Arena
150 Iron 50 15 12 10 15 - 1 6 200 20 10 -


Ranger


Defensive Infantry


Rangers are capable of slaughtering infantry units before they reach your front lines. They are valuable when defending key locations.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 4
Training Arena
160 Wood 30 40 10 25 15 - 1 3 250 20 10 -


Triari


Defensive Infantry


The fearsome Triari are disciplined soldiers, trained to unhorse mounted riders with their polearms. They are highly effective against attacking cavalry.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10
Training Arena
140 Iron,
40 Gold
10 30 50 20 15 - 1 3 300 20 20 -


Scout


Cavalry


These resourceful units vital to any commander. Scouts move behind enemy lines to provide intelligence, and are more effective in larger numbers.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Stables
40 Iron,
120 Gold
10 10 10 10 10 - 2 5 300 8 0 -


Arbalist


Defensive Cavalry


Arbalists are a terrifying foe. The deadly bolts of these ranged fighters are devastating to attacking cavalry.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 5
Stables
150 Wood,
200 Gold
40 40 90 30 40 - 2 10 600 10 15 -


Horseman


Offensive Cavalry


Horsemen are heavily armoured cavalry units well suited for raiding enemy strongholds. Their powerful war horses are able to carry away large amounts of plunder if their rider is victorious.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10
Stables
250 Iron,
100 Gold
90 40 30 20 40 - 2 25 500 10 15 -


Sorcerer


Offensive Mystic


Sorcerers are arcanists of incredible skill. Their deadly spellcraft is a danger to any unit, but they are also vulnerable to counterattack.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Sorcerers Tower
50 Iron,
150 Gold
70 15 10 30 15 - 1 5 600 20 5 -


Druid


Offensive Mystic


More costly to recruit than the Sorcerer, these mounted spell casters make up for their extra cost with improved firepower, and can alter the flow of any battle.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 7
Sorcerers Tower
100 Iron,
350 Gold
120 30 20 50 40 - 2 20 1300 10 10 -


Priestess


Defensive Sacred


Priestesses wield powerful magics in defense of your cities. Their holy shields protect them from all manner of foes, and even reflect Mystical attacks.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Academy
90 Iron,
100 Gold
25 20 30 50 15 - 1 3 350 20 10 -


Praetor


Defensive Sacred


The Praetor is a mounted unit dedicated to a sacred war against magic. Their unshakeable faith protects their fellow soldiers against mystical strikes.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6
Academy
200 Iron,
160 Gold
60 50 20 90 40 - 2 15 700 10 20 -


Senator


Sacred


Senators are necessary to allow you to smoothly take over a city and claim it as your own. They also have an important role in founding new cities.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10
Academy
50,000 Iron,
100,000 Gold
10 100 50 20 10 - 1 100 60000 40 0 -


Battering Ram


Offensive Artillery


Battering Rams can reduce a city gate to splinters in short order. Their incredible power is hampered only by their low speed.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Blacksmith
500 Wood,
300 Iron
50 20 20 20 50 250
(Fortifications)
10 50 2500 30 - -


Ballista


Defensive Artillery


An intimidating defensive weapon, the Ballista’s massive bolts can rip through any armament.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6
Blacksmith
400 Wood,
600 Iron
50 200 100 200 400 - 10 25 3500 30 - -


Scorpion


Offensive Artillery


These intimidating long ranged siege weapons are perfect for attacking enemy cities.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10
Blacksmith
300 Wood,
600 Stone,
200 Iron
150 100 100 200 50 250
(Buildings)
10 50 4000 30 - -


Stinger


Defensive Naval Artillery


This small but manoeuvrable vessel packs a surprising amount of firepower. It is most often used to guard larger vessels.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 1
Shipyard
6,000 Wood,
4,000 Iron,
2,000 Gold
1200 4500 4500 2000 6000 - 100 300 25000 5 1500 -


Galley


Naval Artillery


As a naval ship designed for transporting troops, the Galley does not carry the same level of artillery as other ships. However it is still effective during coastal assaults or sieges.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 6
Shipyard
15,000 Wood,
5,000 Iron,
5,000 Gold
3000 4000 4000 2000 2000 - 100 500 40000 5 1000 500


Warship


Offensive Naval Artillery


The intimidating and majestic Warship is the most impressive vessel in any navy, Especially effective against buildings and enemy defences, this ship will strike fear into the hearts of enemy sailors.

Building Requirement Unit Cost Attack Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Level 10
Shipyard
30,000 Wood,
10,000 Iron,
20,000 Gold
12000 5000 5000 2500 6000 4000
(Fortifications),
4000 (Buildings)
400 2500 80000 5 3000 -