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Contests / Re: Contest Time!
« on: June 01, 2019, 10:59:22 am »
Artillery, peacer w15
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Messages - Peacer33
Suggestions / Re: In Game Sub Change« on: April 15, 2019, 10:05:45 am »
porb shouldnt b to difficult making it and implementing it, but on the background the information gathering might do something with speed/lags and maybe even cause a few bugs here and there.. that i ment and a bit worried bout it. but ey it could b done and could add some safety when needed in case of a bad sub.
the thing siolad said is a totally different thing. cause if you would alow subs to donate to temples and sharing res, that would open a large (and prooven, that actually happens) door for people to make false accounts and use of inactives to boost 1 player, or worse/more. this was made to prevent that from happening and keep the gameplay as pure as it can b. so that would hurt the game. 34
Suggestions / Re: In Game Sub Change« on: April 14, 2019, 06:40:59 am »I could see this being a useful addition. Subs should be able to fill temples as well, and trading reinstated, not sure eliminating it really changed much but did put a stop to the real benefits of holding someone sub. if a sub can send res temple or normal then it would open a door to hell in a form you would not like for people to have alts, and it would b total total chaos. for only that reason alone, it is not a good idea. dominator didnt suggest to add a feature to subs, just a report on actions on his behavior or when a sub does something. i could see a little benefit or handyness to it, but i think in general it would take too much data for just a little thingie.. dont know if its worth, but thats my opinion. 37
Suggestions / Re: A new Play-to-Win world instead pay-to-win« on: February 28, 2019, 07:07:08 pm »
i think the buddysystem is normal.
normal things sometimes get used to use for purposes wich dont feel fair or are fair. a real abuse would b then making accounts with just this soulpurpose.. mostly that will happen if someone has some/a lot/a friend(s) making time avaible to help you then, and thats legit use... its different when you do it as player, and then use of vpn tools, or from the same ip-adres, last thing would b noticed by the devs and result in a ban im sure, cause that would b really cheating... but as adi said; So just players feeding resources to other players? allthough it happens, its legit. a maze in fairplay. so no reason to blame the buddyssytem. some call it unfair, some call it smart. i think its both. but now to come back to the subject of this topic, or its spirit... if you really want a world called play to win, not pay to win, then indeed, there should b no charisma at all, and no bosses. i think the devs would love to implement a world like that sometime, but for now they need the income off the game. srry but a reality. if you want a world without pay to win, then there shouldnt b any items that could b bought at all, like speeds ups... councillors are a different thing, that would b normal to buy... wont effect the pay to win thing.. its just really really needed. but no speed ups, no reinforcements, nothing. 38
Contests / Re: Contest Time!« on: February 06, 2019, 08:40:53 pm »
upgrade to lvl 10, and research fortifications and buildings. peacer w13
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Suggestions / Re: Bulk attack orders import needed« on: January 28, 2019, 09:56:40 am »
totally!
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Suggestions / automatic select temple delivery with massress sending« on: January 22, 2019, 11:20:58 am »
i would like the councillor setting the option on temple delivery when selecting a temple wich is enlightend when you want to send mass res true councillors, automaticly.
so you cant send 50m res to a castle by "accident".... ![]() 42
Suggestions / Re: Special World« on: December 08, 2018, 04:13:58 pm »Yes the grind is a major turn off. Also as things stand, the game is kind of broken in my mind. The game has resource buildings but no one uses them beyond city 1 or 2 since they don't produce much. Game has troops for war but the troops spend 99% of their time raiding resources not fighting. Some even avoid fighting because it cuts into their raid income. Basically when things can't be reasonably used for what should be their primary function it is broken as far as i am concerned. i think that that is a sympton not a gamefault. prob to b solvde by a few things, crowndiness, more people mean more spaces taken, means more figthing. conts open to fast for the little playerbase we now have. speed; 2x as fast would prob give more action too, as i miss that from the beta`s, we got more done, and more action because of not long waiting for things to get ready, like troop recruitment. merging and being allies or sisters, prob stop things too. now im all for pacts with "training alliances". 44
Suggestions / Re: Hot Keys« on: November 22, 2018, 10:56:59 am »I am not sure, but I swear I saw before that there was also a hotkey to put a building into the queue Councillor, but I didn't pay attention well enough. shift + U ques up a building to lvl10 in the building que. ![]() 45
Suggestions / Re: Inactives Settling Spots« on: November 03, 2018, 01:38:13 pm »
good idea, it doesnt solve the prob of inactives being used, but ok limit when speed is needed in fast cont settlement.
i would b for the idea of not letting inactives settle at all, go play youre own game is my thought.. but then again thats not possible, so maybe indeed the system like able to abandon a few per day then also settle a few per day. maybe even less then able to abandon so it would b less benefitble. |